number them next time so that it's easier to point them out :P
laser - i like the third from the bottom. what i like about this one is the tank inspired bottom area.
and
- the last one for the chair mostly and the sheer mass of the cannon barrel. that would be good for proportion and the intensity of the scene.
let's leave out the ladder attachment, we can animate him struggling to get up on the laser if we have time. if not, we can just cut where he's already on top of it
jackhammer - i vote for row 1 - #2 (from the left). let's go with that simple heavy look and nothing much extruding from it. the reason is if it really is a jackhammer, by design they wont have much stuff sticking out because it becomes a hazard
doomsday experiment - i like row 2 #2 (from the left) let's go with a sleek look, almost super advanced alien. the reason we want it sleek is for the "vader" scene. he'll be carrying it like a sword initially. i kno we talked about knobs and stuff but what about a floating ui like in dead space?
please, everyone should be giving feedback to make this project a whole team effort.
number them next time so that it's easier to point them out :P
ReplyDeletelaser
- i like the third from the bottom. what i like about this one is the tank inspired bottom area.
and
- the last one for the chair mostly and the sheer mass of the cannon barrel. that would be good for proportion and the intensity of the scene.
let's leave out the ladder attachment, we can animate him struggling to get up on the laser if we have time. if not, we can just cut where he's already on top of it
jackhammer
- i vote for row 1 - #2 (from the left). let's go with that simple heavy look and nothing much extruding from it. the reason is if it really is a jackhammer, by design they wont have much stuff sticking out because it becomes a hazard
doomsday experiment
- i like row 2 #2 (from the left)
let's go with a sleek look, almost super advanced alien. the reason we want it sleek is for the "vader" scene. he'll be carrying it like a sword initially. i kno we talked about knobs and stuff but what about a floating ui like in dead space?
please, everyone should be giving feedback to make this project a whole team effort.